![]() Local scriptlocal RS = game:GetService("ReplicatedStorage")local UIS = game:GetService("UserInputService")local CubeShiftEvent = RS:WaitForChild("CubeShiftEvent")local model = player = :Connect(function(input,gameProcessed)if not gameProcessed thenif input.UserInputType = thenif input.Ke圜ode = Enum.Ke圜ode.E then-local newAv = model:Clone()-newAv.Parent = game. NewModel.Parent = workspace - this follows current character loading behavior Local oldCFrame = oldModel:GetPrimaryPartCFrame() Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. ` local RS = game:GetService("ReplicatedStorage") local CubeShiftEvent = RS:WaitForChild("CubeShiftEvent")ĬubeShiftEvent.OnServerEvent:Connect(function(player, model) local bull = true local oldModel = player.Character local newModel = model:Clone() I don't know what's wrong with I've been stuck on this problem for too long I made another model and tested it there too, that one worked just fine. I want the model to be a playable character for the player but it just doesn't work. ![]() The problem is that the script is not detecting any movements but it is in fact moving. I'm trying to make the model play a walking animation when it's moving. ![]()
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